Showing posts with label Red. Show all posts
Showing posts with label Red. Show all posts

Thursday, March 26, 2015

FEATURE

So here's the Splash Screen of the real-time render software called #Patchwork3D, developed by #Lumiscaphe. They were kind enough to feature my Extreme Zamboni machine to highlight their software capabilities. I feel very flattered to have my vehicle popping-up each time somebody launches the program.Thumbs up to the team!


Here's is a reminder of what the Zamboni looks like.

Tuesday, November 25, 2014

Beta Heart

UPDATE: "Whipping Boy" Ramona's Heart
Here are 3 screenshots of the mechanical heart I designed from the short film "Whipping Boy", directed by Michael Chance. The challenge was high and very interesting as I was tasked to imagine and design a conceptual heart device that looked very functional. After hours of researches, studies of the human heart, a deep understanding of technologies and a few concept ideas, I finally developed this concept, based on the Abiocor - a synthetic pump that can be transplanted as a fully operational heart- with the great support of the VFX team and the movie director.




Tuesday, August 26, 2014

2 min Lava ghoul sketch

Getting my brother inspired by sketching this lava-eater ghoul in a very active volcano river.


Wednesday, June 25, 2014

Space Racer news to come

I might have some more Space Racer news coming in a near future. Maybe. Stay tuned.


Friday, January 31, 2014

All The Sketches Kaddy

Thanks AllTheSketches for featuring my Kaddy on your Facebook page!


Tuesday, June 25, 2013

Extreme-G : High speed chase

Here is another high speed Extreme-G chase featuring Strike in red and Locus in green, witnessing a huge blow-up while racing.

Alias / Lumiscaphe Patchwork 3D / Photoshop

Original background image from Wipeout-the-game.

Tuesday, June 18, 2013

Gentlemen, start your engines

After doing the revival of the "Grimace" futuristic bike from the Game Extreme-G, here are 4 of my favorite AI opponent bikes. The interesting and creative part of this was to imagine what the bike looks like with the only few low-res images I found on the web.
For these bikes, I tried for the first time the texture mapping onto unfolded surfaces. This way, I could draw and position every rust and dent precisely on the bike.

Alias / Lumiscaphe Patchwork 3D / Photoshop






Friday, April 12, 2013

Motor City Ultimate ice machine

As promised, here is a snapshot of my Motor City concept vehicle.
A tough and highly powerful machine on which I didn't even care thinking about steering nor seating features.
- This is the Motor City and this is what we do -


Monday, April 8, 2013

Motor City machinery

High speed snow mobile?
Futuristic Zamboni icing machine?

- It's coming soon Asphaaalt -


Monday, March 18, 2013

Real Angry Bird

The other day, a small Cardinal showed up at my Design Studio's window and I felt like I was facing a real-life red Angry Bird!!!! He couldn't pass the window mainly because I guess only the blue ones can...aha


Monday, January 21, 2013

Enduro Front

And here is a front view of the Enduro version of my Lotus concept.


Tuesday, September 4, 2012

Graviton "Syd Mead's style"

Wow, trying to sketch using Syd Mead style is really hard! I knew this was going to be a hell of a challenge, but the work of reflections, lights and atmosphere depth is highly exhausting. I learned a lot doing this sketch, as much as I had fun I guess. I could continue forever and ever adding details and stuff, but at some point, I had to stop.


Thursday, August 30, 2012

Wednesday, August 29, 2012

Thursday, August 23, 2012

It's getting dirty...

My personal and professional experience here in the US may have influenced a "little" this vehicle design I came up with a few days ago... Well, the idea is just to create a neat machine that owns dry and rough surfaces.

Alias / Lumiscaphe Patchwork 3D / Photoshop



Friday, June 29, 2012